Instead of offering temporary saves, Owl Statues now permanently save the game— just like how Bird Statues work in Skyward Sword. Link can no longer save when rewinding time, but there are a copious amount of Owl Statues arguably too many that make saving at any given point a breeze.
Few remakes are as true to the original as Ocarina of Time 3D. There are no major gameplay changes, no major dungeon changes, and no major story changes. Ocarina of Time 3D is a genuinely great remake. Termina loses its warped Hylian iconography inverted Triforces, while losing its darker color palette in favor of lighting more in-line with the rest of the Zelda franchise. Trust me, it didn't. The dedication in preserving what made the original game so iconic is admirable, but in some instances it might have been a bit much.
While there's no doubt characters should only be revised so much, environments are another thing entirely. While the enhanced textures and backgrounds in the game are quite impressive, resulting in some truly stunning locales Castle Town in particular comes to mind , the basic architecture of some of these areas is still a bit archaic. You'll certainly run into some blocky looking hills and cliffs, instantly recalling this game's rather dated origins. It makes me wonder why some of this couldn't have been touched up.
More awkward examples of this come in the form of stairs and open fields, where the blocky nature of the ground combined with more detailed textures makes it painfully obvious you're running up a sparse, flat surface. The concept of Ocarina 3D is identical to what it was so many years ago. Link, a young elf in the Kokiri Forest, is tasked with helping Princess Zelda to save the world.
Along the way he explores nearly a dozen dungeons, acquires powerful artifacts, faces off against some of the most epic enemies and bosses ever devised, and does it all while navigating the past, present and future to prevent the land of Hyrule from falling into darkness at the hands of the evil Ganon.
Back in , Ocarina revolutionized 3D combat with its remarkably polished and innovative Z-targeting system, which forced a camera to lock-on to an enemy, giving players a perfect view of a battle.
Many routine actions, such as jumping or climbing, were also automatic or dedicated to a single "all-action" button, allowing gamers to focus on puzzles, exploration and fighting instead of struggling to leap to a specific ledge or adjust their view to scale a wall. This new version goes a step further, using the touch-capable bottom screen of the 3DS to view maps and assign equipment.
The system's gyroscope also allows you to view the world around you by physically moving the system. In the original game, players were forced to frequently pause to adjust inventory or check Link's location. That is easier and more streamlined now, despite the fact that the 3DS's button layout is different from the Nintendo 64's.
This time Link only has two physical buttons instead of three that can be assigned, as well as two that are based entirely on the touch pad. This works for the most part, though I'd be remiss if I said I didn't miss that third item. Reaching over to the touch pad isn't quite as intuitive, nor is reaching over to go into a first-person view or activate Navi, your companion fairy and general pain-in-the-ass.
She now not only pesters you about what to do or how to fight enemies, but reminds you to take a break from playing the game every minutes. Being able to assign some functions or items to the d-pad would have also been welcome.
Gyroscope aiming is deceptively useful. At first glance, it's a useless mechanic that disrupts the 3D effect. However using this method is so intuitive that you'll adjust over time. You're constantly using your ocarina throughout the game, playing little musical phrases on it to make things happen — turn night into day, open up secret passages, etc. What's so brilliant is that composer Koji Kondo built the game's big, faux-orchestral soundtrack out of these six-note snippets of sound, integrating these little bits of gameplay into grander pieces of music.
The soundtrack isn't just the backdrop for Ocarina's action, it's the very pulse, the lifeblood of the world. It's the pinnacle of action-game soundtracks. The greatest joy of going through this remake after all this time has been listening to those old tracks in their proper context again — the up-tempo castanets and flamenco guitar in the Gerudo Valley gypsy camp, the reverent basso profondo in the Temple of Time.
It's superlative stuff, and it's kind of a disappointment that even the Zelda team never did anything nearly as thoroughly integrated in its later games.
Ocarina of Time is the music. Looking at the graphics in 3-D is actually quite nice, but the music is the thing that really pops. You're exactly right; no other game uses music like Ocarina does.
When you think of an area in the game, the music for that area always pops into your head. It's the music that propels the game from memorable to unforgettable.
My older sister and I would ride Link's horse Epona into Gerudo Valley just to listen to the music together. Sometimes we would manipulate their movements to make them look like they were dancing.
That's a memory I never want to forget, especially now that my sister has graduated from college and we don't see each other every day anymore. That's why I was thrilled to discover that the 3DS remake didn't tweak the music except for a beautiful orchestral piece during the credits. I think the greatest thing about Ocarina of Time 3D is this sense of restraint. Even with the 3DS version's substantial upgrade, I feel like the developers had a keen sense of what made the original game special.
They didn't paint over the ceiling of the Sistine Chapel — they just filled in some of the cracks. This game is totally worth it. But the N64 version has different controls than the 3DS verison. If I were you, go with the 3DS version. But it's up to you if you want to get both versions.
Probably be best to get them off Amazon. They're probably cheaper there. User Info: JadeTorchwood. If you get the original you can enjoy all the glitches found in the cheats section of GameFaqs. The new version corrected all of these. User Info: psychopenguin They are both the same just different controls you can get it for n64 very cheap on amazon or gamestop i do have both games and i love ocarina of time on the 3ds different controls from the n64 if you get it on the 3ds you can take it anywhere you want you probably already knew that i say its better on the 3ds because its got 3d and you can take it wherever you want!
User Info: Threebdog. I'd go with 3D.
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